Closing Out 2015 on e4c

Still from Tess Martin's Whale Story (2012). Image courtesy of the artist.
Still from Tess Martin’s The Whale Story (2012). Image courtesy of the artist.

The next time you find yourself walking, riding, or cycling past the 4Culture offices on Prefontaine Place South, take a minute to enjoy some of the country’s most dynamic digital art, displayed on our street-facing screens. e4c—or, electronic 4Culture—puts filmmakers, animators, and designers in front of the public, daily from 7:00 am to 10:00 pm. After a brief hiatus to complete a technology update and screen reconfiguration, e4c went live again this August with a film by Evertt Beidler.

Every month, the show gets more robust as we add new work—make sure to visit us as 2015 comes to a close to experience these riveting artists’ works:


Tess Martin: Slices in Time (2014), A Walk in the Woods (2013), The Whale Story (2012), and Hula Hoop (2012)

Launched: October 1, 2015


Tess Martin is an independent animator who works with cut-outs, ink, paint, sand or objects. She is fascinated by how technique can help tell a story, and the process of creation is often evident in her work. Subjects of her films include the brain, human-animal communication, interpersonal relationships and creepy folk songs.


Barbara Robertson: Brain Waves (2015), Accumulation (2015), and Adrift (2012)

Launched: November 5, 2015


Barbara Robertson is known primarily for her work in experimental printmaking, digital animation and sound installations. Three of her animation works will be included on e4c. Each piece is composed of images created by drawing and painting on paper, or by maps and charts which are scanned and imported into an animation program. Sound for these works were created by Johanna Melamed, a sound designer for theatre as well as art videos and installations.


Joseph Gray: Aether’s Reverie: Ver

Launches: December 3, 2015


Aether’s Reverie: Ver is a variant within a series that explores an algorithmically generated, virtual, sculptural form. Randomness breathes an uncontrolled organic element into the simulacra, while aesthetic choices about lighting, color palettes and camera motion change the sense and mood of the final visualized environment. This video is a recording of the custom software’s output of the Ver version of Aether’s Reverie, aiming for a glowing, misty, vernal and blossoming quality. The original artwork is non-linear and runs infinitely without repeating, being generated in real-time.